![]() ![]() This should allow players to experiment with more of the items, weapons, and airstrikes without breaking the bank. Costs seemed a little too grindy, and so I've gone through and lowered everything. But initial feedback had us go back and look at the game progression. ![]() At release, I and the internal testing team felt it good. My original goal for Rogue Invader was to have it be a good challenge, but not requiring too much grind. NOTE FROM CREATOR: The cost of all items, armors, upgrades, and weapons has been re-balanced across the entire game. We got a good amount of fixes and adjustments for any curious invaders. ![]() This should make it not as grindy and difficult, while maintaining the challenge. Let us know what you think about the balance changes, especially in the early game.
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